Sniper Elite 3
I worked at Rebellion for 9 months on Sniper Elite 3. I was mainly focused on slow motion effects. I initially worked on the development of the particle system for creating slow motion effects, then went on to focus on :
- Killcam sequences
- Slow motion blood
- Maya pre-baked rigid body skull simulations
- Slow-motion engine explosion sequences
- Smoke plumes
- Building Destruction Sequences
- Photoshop plug-ins for building spritesheets
James Watt